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Queued

Badge Rewards don't give rubies and xp

I just clicked through all my badges in a long time (last time was ober a year ago, when the badges were new) and claimed the rewards. Sadly, I just noticed at the challenge rewards that I didnt get any rubies (and xp) despite the Reward Text in the chat (compare 2 chat screenshots & my money balance). Screenshot 1 after (not) recieving 1000xp and 7500r: Screenshot 2 after (not) recieving another 1000xp and 1000r: Btw when clicking at the “learn more about Badges”-button the chat says: “missing message with key “Badges””

Redstone block that detects active event

Right clicking the block toggles between which event it is detecting, when selected event is active the block emits a steady signal. This way you could automate decorating your realm for events!

Badger should ask for more items

There’s been quite a few updates since Badger Streaks were first added. How about adding more items, including aether blocks, to the pool of items he asks for. Also how about making it so the longer your streak is the more exotic items he asks for?

More Crab Claw Colors

Each of the three crab variants should have their own cosmetic claw variant. The current orange claw would come from mud crabs, a new red variant from beach crabs and a new purple variant from royal crabs.

Finishes for Achievement Exclusive Cosmetics

Finish tokens for advancement exclusive cosmetics should be very rarely be found in open worlds.

Gesture and cosmetic tokens that got turned into keys still keep some their old data so they are unstackable

title + they’re name formatting is different from the older ones obtainable through loot tables, idk which one would be the correct format but if it is the rarity tag one they also shouldn’t be common but limited

ChackyinBug Reports5 days ago

Ghost blocks appear when pressing right click onto a block with any crate key and a block in the off hand

it only seems to happen with keys, it doesn’t happen with cosmetic tokens which also give a message when doing right click

ChackyinBug Reports5 days ago

Outdated dialogue about the copper golem

the dialogue still talks about the crafting and mechanics of or’s copper golems even tho we have the vanilla ones now

ChackyinBug Reports5 days ago
Queued

Dried Silt Gold Ore and Loam Gold Ore Auto Smelt Bugs

Please read this before anything, i know a previous report of this bug was marked as invalid but it’s indeed a bug and i have more to add than the previous post You can put auto smelt on shovels and this is the only block it actually somewhat works on so yes, this is indeed a bug Auto smlet only works on naturally generated Dried Silt Gold Ore, if you mine it with silk touch, place it and mine it again with auto smelt it doesn’t work anymore it doesn’t work on naturally generated Loam Gold Ore tho mining either of both manually placed gives you raw gold, plus dried silt gold ore also have the same bug as the resin block that i described in a previous bug report (mines faster with almost any tool and if you try to mine it with any tool other than the shovel it will re appear and break by itself very slowly unless you switch to hold a shovel, in that case it will break right away) this seems to happen randomly to other blocks too but at least for these two (dried silt gold ore and resin block) it happens every time (i was mining the silt gold ore with haste 2 but i also tried it without and it still happens so that’s not the cause for this one)

ChackyinBug Reports5 days ago

Biome Changing Tool, for building in realms with any existing grass/water/leaf tint that you want

A special new tool that could spawn inside structure loot, which lets you change an adjustable radius around you in your realm to any biome - Above-ground biomes would let you change to other above-ground biomes - Cave Biomes would only let you change to other cave biomes - Nether biomes would only let you change to other nether biomes Would allow for grass tint, water tint, and leaf tint to all be editable, which would be amazing for building. Especially with pale garden not being in realm presets, itd be nice to be able to get the grass/water color from there onto parts of our realms. ^ awesome dark oak grass color makes my custom forest more immersive ^ plain ol’ plains grass color makes this section of the forest have less vibes :(

Sketchy holds portrait size paintings as if they were of a bigger size

im not sure if this happens with all the small paintigs or just some of them this is an old picture of how they use to hold them

ChackyinBug Reports6 days ago

Ancient seed can't be sheared

Before the update it was possible to use shears on ancient flower and fern seed to lock them at their first or second growth stage . When i tried to do it for a new build i discovered that it is no longer possible to shear them and i’m not sure if it’s intentional or not.

Ability to grow old pre-rework trees (ex. spruce)

For some realms (like mine) i already have a ton of old spruce trees placed down and i like how they look, i wasn’t even aware there was a rework to those and i only found out the moment i wanted to plant some more; the diffrence is clashing and making it pretty much impossible to work on my realm wihout much pointless work on something that was easier before. I personally believe there should be a way to grow old-styled trees.

The gestures menu is missing a button item.

The “View All” button is missing the first button item and it has been missing for over a year.

Configurable Linked Key (SHIFT + L)

Hi. Have you ever wanted to quickly move through Open Worlds? I understand you. Having to run some commands repeatedly may be a boring task. Luckily, I have the solution you need! Linked Key This is a new toggeable configuration, similar to a macro, that lets players have a linked quick action to SHIFT + L combination (by detecting if the player is sneaking when pressing L). Players could link commands for these menus: Immediately teleporting to a random open world. Immediately teleporting to an specific open world. Immediately teleporting to a realm. Immediately teleporting to spawn. Immediately teleporting to a spawn balloon. Immediately opening the journal. Immediately opening the auction house. Immediately opening the badges menu. Etc. Example of usage /link-key: Executes the command bound to the key. /link-key spawn: Runs the command /spawn. /link-key realm tp Levah: Runs the command /realm tp Levah. /link-key ah: Runs the command /ah. /link-key profile: Runs the command /profile. Very useful. Etc. Why adding this? It’s a quality of life change. Quicker navigation between open worlds. Allowing users to have a command linked to a key for faster execution. It’s also useful for the team to store commands they need. Practical example You have to move a lot of stuff from chests from one location to another. Each loaction, A and B, has a home set. users could link one of the locations, B for instance, by using /link-key home b, therefore having to type /home a once to then teleport back again to b with the shortcut, then executing the last command again. Thank you for reading! Consider upvoting this suggestion, so that it can be considered to being implemented in the future. It’s a detail that would be nice having.