Scalable Timber enchantment
The ability to combine timber enchantment books to level it up to add an ability to have leaves drop when it is applied to a silk touch tool would be great. But more importantly a way to make it so the slowed break of logs is removed that causes players with ping to have to re break the log multiple times.
Treasure Enchant Rework
As of now finding treasure enchants isn’t very fun. Finding a book feels like a stab in the dark. Players can spend hours looking but just get bad luck and can’t find them. As a solution I propose a new resource, lost pages. Each treasure enchant would have a lost page associated with it. Lost pages spawn in chests instead of their associated treasure enchant but they are way more common. Combine some of the same lost pages with 1 leather to make the associated treasure enchant. The amount of lost pages needed would be lower on enchants players need a lot of, like mending and siphon, but you’d need more lost pages to make auto-smelt and timber, enchants players normally only need one or two of. This way players would get lost pages gradually so they could see their process towards the treasure enchant, and feel they are making progress, but the rarity of the enchant would remain the same. I think this is a great feature that would encourage exploration and reduce a lot of frustrations many players, myself included have had when looking for treasure enchants. Right now finding treasure enchants is like instead of diamond ore dropping diamonds, it has a 10% chance to drop a diamond block. Making treasure enchants require lost pages to craft would bring enchanting in line with vanilla progression.
Buff pot loot.
The pots that spawn underground are all risk, no reward. I don’t want bread, sticks and gunpowder from a red pot. Buff the loot table with more ores and maybe add a unique item or enchant you can only get from pots.
Rats can't steal binding curse items.
I hate rats. Binding curse is useless. Make it so Rats can’t steal items enchanted with curse of binding.
Ruby Pouch
It’s like an ATM that works in your inventory, without having to place a block. This will make it way easier to store rubies you get while looting in open worlds.
Farmer's Delight x Origin Realms?????
Farmers delight is one of the most popular minecraft mods of all time, and one also one that seems vanilla +, like to OR. I belive would collab with farmer delight liek they did to aether, to bring a better food expirence. Also with all the added crops, and custom foods alredy, this could make a great and expansive collab for OR. (Lowk jus making cooking cooler, like yall dis with fishing!)
More food gives effects.
All complex food should give effects. If you're traveling on water it's already good to stack up on eel. If you're going to take damage you want to stock up on blueberry pies. Why not have pumpkin pie give jump boost. Glistening melon could be consumable and give regen. Glistening carrots could give night vision. Cooked turkey could give strength. Jacko crops could also be crafted into food, Why not have a nether food that gives fire resist? My main goal with this is to make food more tactical and engaging l, it should be less of an annoyance and reward players who have prepared the right food for the situation.
New realm perm.
The neighbor permission can ride boats and unnamed tamed animals. They shoot arrows and are attacked by and can kill unnamed hostile mobs. They activate nearby spawners. You can choose to give anyone who enters your realm this perm by default instead of visitor. If you switch it back to visitor default only people you specifically gave neighbor perms will keep neighbor perms.
Microphone Furniture
I see lots of people building mics with end rods and chains, why not have a dedicated furniture?
More Doors and Trapdoors
With the waxed block states of copper the aeroot door and trapdoor was added, can we get doors and trapdoors for existing woodsets?
Ocean Realms
Ocean realms, could have all the different types of ocean as the presets Maybe the occasional very small island? (did get confirmed im just putting it here) :)
Easier Building
There’s a mod I really like called Clutter NoMore. It lets you change block shapes on the fly, between full blocks and their slab and stair variants if they have one. Then you can stack blocks, stairs and slabs of the same type and they merge into one block. You’d press shift F while holding a block with slab stair variants to open a menu where you select block slab or stair. This would make building way more faster and improve the inventory greatly.
Badge Progress list
Right now badges that for example require you to collect things do not list what things you have left to collect, like the remaining colors for the moa colors achievement. The same thing can be said for the adventurer or vanquisher achievement, as they do not list what biomes you still need to visit or what mobs you still need to kill. It can be as simple as making a list of things still required be in the badge’s tooltip, however for ones that are too big like the adventurer and vanquisher, they could be instead given their own journal categories, if required at least. Or just revamp the badge system to look like the original minecraft achievements system but maybe like a web or something and have the information be a side bar or a separate page.
Enchantments not showing on Helmet under Cosmetic
Usually, even if it’s under a cosmetic it should show the enchantments. Now it only shows the helmet’s name and whether or not it has a protection rune applied.
Ocelot overspawn
Hello! My realm (IMreeR is in game name) has overspawn of ocelots. No idea why it happened.
Make Gleaming Skyroot Logs work w/ Fortune!
Currently, the only renewable source of ambrosium is from Gleaming Skyroot. However, when stripping, it only drops one ambrosium per log, regardless of whether fortune is used. Allowing it to work w/ fortune would give players a fun alternative to mining ambrosium ore, while also giving Gleaming Skyroot a use!
Netherite armor augments
Platinum having potential to evolve is great, but what of You were able to fuse tour upgraded platinum armor with your netherite armour? That way it would make sense to unlock both, and maybe only that way you can give it some Legendary fragments to further add effects to these new armors.
Shield related enchantments
OR is very unique, it offers a lot of things that feel natural to Minecraft… I believe that shields, as in most games, are underappeciated in their potential. I believe you could make something unique and give shields cool enchantments that aid players in combat. The first enchantment that comes to mind is impacto absorbtion and devolution. Basically you use your shield to tank hits and after a certain threshold, you either get an empowered next attack (a crit perhaps) or you could return the attack (maybe a fireball or something). The second enchantment could be movement related, something like a shield bash, press forward 2 times and you tackle and knockback oponents. If You has this enchantment while exploring it would act as a mini dash, very usefull for exploration and combat. This also gives way to enchantment synergy, maybe if You have knockback You can send oponents flying, if it's a boss maybe You are the one that gets pushed back with equivalent force to create space for safety. Finally, shield charge, while having your shield up as you love forward You start sprinting and moving faster and faster. Maybe add stats to shields too, could have defence bonuses or attack bonuses for Main hand.
More arch-related achievements
Basically, theres are many archeology collections that you, as a player, invest time to collect and complete. However, said completion feels unrewarded for the amount of effort and the time sink it represents to collect everything, even more so with the low drop rate of the rarest fragments per biome, which demands you to really put the effort in. Because all of this, I believe a special rewards of some kind would make sense per biome completed, maybe in the form of a trophy? Maybe in the form of an exclusive furniture that you can only get once? Cosmetic maybe? (Not my fav since theres are so many already) Personally I would like either the trophy or furniture. This idea can go even further beyond if you somehow get all avaible biomes archeology ítems. Then maybe You get a super reward, something like a Legendary grade furniture, something very unique that most players would like to display… I hope whenever we get more bosses, we also get trophy related furniture and cool rewards for defeating all of them/getting special achievements.