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Some items are facing the wrong way in shelves

Im reporting only these ones specifically because they are the most likely to actually be displayed shelves and most of them share the same display values and or parent models so it wouldn’t be so tedious to fix. There actually are a lot of items that are facing the wrong way, almost if not all of them being furniture, but most would probably not be displayed this way so im leaving them for a future bug report regular shield (you can bearly see it clipping through the shelf on the left) all custom shields all paintings of all sizes floral paint screen (it also would probably be better to use the wall state model for this display case) all crates carved pale pumpkin and ghoul o’lantern (the carved pumpkin and jack o’lantern are actually bugged this way in vanilla too but it wouldn’t hurt to fix the or ones)

ChackyinBug Reports18 hours ago

Tuning fork and paintbrush inconsistent descriptions

These two items have very similar descriptions but do have some inconsistencies, i marked every single one in the image and made a mock up of how they should look when fixed mock up of how they should look: (ignore the durability, that shows without the advanced tooltips thanks to a mod)

Less P2W

I will give the the Starfish team like a whole year for dis before i complain. The current server of OR in my idea pretty P2W as the promo’s/crates. I believe this should be removed as people spends hundreds in some cases THOUSAND or even THOUSNADS on OR, sell their crates, promos or finishes. The problem is that this how the server mainly makes money; I think there could be a better way, that les P2W. I do not know of one, if I do, ill jus add a comment or make a new and say its a repost.

Spren as Pets

The Spren that bond with radiants in Brandon Sanderson’s Stormlight Archives should be available as pets.

Soil and Fertilizer Bundles

Make bundles filled with bags o’ soil or fertilizers filling the squares of planter boxes. If it’s impossible to code a block interaction with filled bundle then it should be turned into a new item which will be easily to work with. It also should display the area of filling (like the balloon setspawn)

Future Contest Rule Change

To start, I am not the best artist, nor am I a professional. I'm not even the most active, when it comes to the server community. However, I do love dabbling in art and art concepts, as well as building in Minecraft, and I would like to share these ideas on the server. There's just one problem: If I do so, I am penalized. Yes, penalized. Or at least that is how it feels, knowing that if I think of a cool build idea or neat cosmetic and post about it in #showcase, I am now prevented from entering it into a future official Origin Realms contest. It also feels hypocritical, as players are able to post their WIP contest entries during the contest period. How/why is this treated differently from posting it a day before the contest is announced? This makes me want to stop designing, stop posting art, and both frustrates me (as I am unable to share) and reduces my community involvement (fewer posts being made). An example of this in action, from the recent Garden Remains contest rules: “Do not submit builds created before the competition started…” I propose a change. We already have rules against stealing art from other sources or reusing assets/art/schematics from online or other players. Why not, instead, restrict it to “Do not submit a concept/build that has been entered into a previous contest.“ This would be in addition to the rules keeping players from submitting work that isn't their own or reusing assets from outside sources, but would allow them to use art that they made a year ago, even if it was posted in #showcase, as long as it has not already been submitted to a contest previously.

Wax ores to protect them from Gullets

I never use ore blocks in building because those dang gullets eat them. Why not make it so gullets don’t eat waxed ores?

Peering Eye Block.

A Peering log surrounded by four redstone should make a Peering eye block which emits a redstone signal when looked at by any player, including a visitor in realms. The closer they are to the block the stronger the signal it emits.

Ideas for the 26.3 Dappled Forest Update

I’m a fan of mojang’s 26.3 update, but I feel like the biggest missed opportunity was making the forest more lively with the addition of new animals and plants, so I’ve put together a handful of ideas for OR’s iteration! Raccoons - Upon being given food, they’ll enter a temporary tamed state. When in this state, they’ll interact with any of the 3 trash bin furnitures (trash bin, recycle bin, dumpster) on your realm and gift you a specific balloon loot item. (other than a crate, of course). They’ll only do this on occasion, and only 1 raccoon can be in the tamed state per player at a time. Owls - Once tamed, they can sit on your shoulder like a parrot. Whenever a hostile mob aggros onto you (within a range), they’ll make a call to alert you. They will also scare away baby zombies and rats. Wild owls only spawn at night, and will make sounds when a mob or player is nearby. Spawns most often in dappled forests, less often in other forests, but a special variant can spawn in pale gardens with glowing eyes. Deer- If you give them an apple or carrot, you can attach a lead between them and a sled for a fun but niche movement option. Can move at a similar speed to zebras by default, can move even faster on ice/packed ice/blue ice. Default variant spawns in the dappled forest, but reindeer variants can either spawn in snowy biomes or be created with festive serum. Moose - A neutral mob towards players much like polar bears, but will charge at any basic hostile mobs nearby. If thrown wood logs, it will eat the bark and leave stripped logs on the ground. Spawns sometimes in dappled forests, but also in old growth spruce forests, foothills, or by snowy forests/rivers. Reindeer lichen - A new pastel-green lichen, which will grow on the sides of poplar trees and fallen logs. Can be eaten by deer, much like how swets in the aether eat glowshrooms. Can either be a new item placed on top of regular logs, or a special poplar log block entirely (like gleaming skyroot logs, or peering pale oak logs) Sedums - A new light peach colored flowering perennial that would bloom in the dappled forest, maybe rarely in maple forests too. I really enjoyed the new pale garden flowers kio added, so i thought it’d be nice for the dappled forest to get something similar

blueberry pie recipe can't use the brown or blue eggs

blueberry pie recipe needs updated to include the blue and brown chicken eggs. It can only be crafted using the original eggs.

Naturally generated deepslate ores play stone sounds

custom ones too, naturally generated and manually placed

ChackyinBug Reports2 days ago

Maurderer Challenges

Nightmare keys are found rarely in blighted biomes. Entering a spire with a key in your inventory will put you in the boss room and consume the key even if you have done that spire before. But beware! When you open the boss doors the fight will not be the same. Words will flicker onto your screen to announce the challenge, time limit, lower player armor, double boss damage, or even double Maurderers. and then the battle starts.

Journal Entry-Bugs!

Bug collecting would be a fitting category as an expansion of the journal, getting its own entry. We could collect existing and possibly new bug variants including small critters like snails perhaps, and display them in jars, maybe small habitats or bug plaques. Bug net would be a tool for collecting them and how fishing mechanic works i would suggest having a special block called Bug Grounds that when right clicked with a net you start a minigame simular to fishing to collect the bugs. With bugs i also mean tiny critters. They would be graded like fish are now and maybe each region has its own bugs. There could even be an npc at spawn that buys bugs from you. Fishing having a fishing barrel to store multiple fish is a nice storage system while collecting so there should be a simular feature here too.

PVP area at spawn

I know pvp isn’t the best thing in a server like OR but I have a good alternative that doesn’t turn this server around. (well at least I don’t think it will) Here it is Maybe we could have a like room we could enter and like the marauder entrance thing it could teleport you to an arena and it would tell you at the entrance before you enter if people are already in a duel and you can watch that duel. And it won’t use durability or make you lose your stuff.

Gravitite and Relic Upgrade bugs

Both upgrades have the "Relic Upgrade" and "Gravitite Upgrade" as part of the description and the "Smithing Template" as their names when it should be the other way around just like it happens with all the vanilla smithing templates The Relic Upgrade only lists the Wraith Ribs on the Ingredients section, maybe just using the [RELIC] tag would be better than listing all the relic’s names, specially taking into account any future relics so the tooltip doesn’t get too long and doesn’t need to get updated every time a new one is introduced The Gravitite Upgrade is common when it should be uncommon like all the other smithing templates (armor trims, netherite and relic upgrades) (Netherite Upgrade for comparison)

ChackyinBug Reports3 days ago
1

Spirit Bow Doesn't Activate Explosive Enchant and Seems Overall Weaker after Pale Garden 1.22.0 update

Repost of closed but not fixed original issue by undynethefallen: https://originrealms.featurebase.app/p/spirit-bow-doesnt-activate-explosive-enchant-and-seems-overall-weaker The spirit bow used to deal decent damage to mobs (akin to most other bows at maximum strength shot), and the projectiles also would proc the explosive enchant normally, making some shots explode as the enchant implies. However, after the pale garden update (most recent major update), the spirit bow not only ignores the explosion when the explosive enchant is procced, but also seems much weaker than any other bow variant, even if power 5 is present on the bow. I have noticed a significant DPS difference between a legendary bow and a spirit bow with identical enchant setup (power 5 and explosive 4 as primary enchants in this test). Even with half of the shots missed on the legendary bow, the damage from that bow and its explosions greatly beats out the spirit bow shots. I have no idea if something changed with how the bow handles the spirit bow shots, since those use a unique projectile model and may not registering as an arrow when shot— this may make it ignore some enchants from bows like power or explosive. This is just a guess, but in its current state the spirit bow isn’t worth using due to the poor DPS and lack of enchant compatibility with the bow shots. As someone who has used and loved the spirit bow since joining the server, I’m hoping this can get looked into so the bow is viable again. Even if the explosive enchant can work properly with the bow again, that would help its damage output substantially.

Additional open world loot

I would suggest adding additional items to open world loot chests. This would further encourage exploration, searching all parts of a structure and giving structures not many players choose to visit some love. I’ve brainstormed some ideas below. (Image credit Lanshan 蓝山 on discord) Collectible paintings These could be found in any kind of chest across the open world but likely primarily in illager or ‘inhabited’ structures like shipwrecks, illusioner cabins or mansions. These would incentivise players to seek out these kinds of structures, and would have a chance of dropping in certain chests (maximum 1 per chest or similar). This could also be a way for players to make money, by searching for these and selling them. Paintings could be fully random or dependent on the structure (e.g. The slime painting in witch huts and the conduit in drowned villages). It would also make every chest worth searching and overall encourage players to stop at every structure to loot them (and allow you to hide more chests >:)) Crate tokens These would be a very rare drop from high value chests (such as mansion basement, desert pyramid or buried treasure). Upon collecting a certain amount (perhaps 3 or 4), the player is able to trade them in for a non-premium crate of their choice, a bit like the old cosmo coin system. This would also allow players to obtain furniture from a crate of their choice without using ORbucks or buying them for extortionate prices. The crate tokens would obviously be a rare drop but would be a welcome addition in reducing chance when players are aiming to obtain certain furnitures. Bait Bait could be primarily found as a rare drop in underwater chests (or guaranteed at least 1 in buried treasure). They would boost your chances of catching an epic fish for a cast when held in your offhand (and consumed when a fish is caught). They could also be how you catch mythical fish (https://originrealms.featurebase.app/p/mythical-fish-2) or treasure loot. Finishes Call me a finish fiend, but having the very small chance to obtain a finish for an achievement cosmetic in either any loot chest or ones in the theme of the achievement would be sick. It would be very rare and maybe not even the finish you want to use, but could be sold for rubies to those who want it or be a chance for newer players to get finishes/rubies. Would also be a cheaper option for those that want finishes but don’t have hundreds of thousands of rubies, as they would be slightly more affordable due to their accessibility. (I’m sorry finish collectors)