Some vanilla rarity changes suggestions
For more context regarding some of the stuff said here please refer to my previous bug report: https://originrealms.featurebase.app/en/p/items-with-the-wrong-vanilla-rarities All the bewitched potions are epic but that rarity doesn't fit most of them, nor for being that rare or that good of a potion, i think this new rarities would fit them way better Bewitched Potion of Health Boost, Weakness, Levitation and Blindness are rare and good enough to stay epic (specially if the last one gets a splash version some day) Uncommon: Bewitched Potion of Haste (level 1, both 3 and 8 minutes duration) Bewitched Potion of Night Vision (both 30 and 90 minutes duration) Bewitched Potion of Luck Shadow Cloak Ashen Gauntlet This item is rare despite being a not so rare drop from its mob, not so strong item, being a drop from a weaker mob (ashen golem) than the strongest mob of the biome (the marauder) which its comparable drop (grim vessel) is uncommon, and being found in some blight chests commonly so I think the uncommon rarity fits this item way better All non-2021 exclusive event items (except for the Elder Pumpkin Spirit) With "event items" I mean all the foods, serums, currencies and the Mischievous Gift, not all the items in general Rare: Bewitched Potion of Haste (level 2) Bewitched Potion of Swiftness Bewitched Potion of Leaping Bewitched Potion of Dolphin's Grace Elder Pumpkin Spirit Epic: Winged Sandals These are a very rare and very good item so epic fits them perfectly
Items with the wrong vanilla rarities
For more context regarding some of the stuff said here please refer to my previous bug report: https://originrealms.featurebase.app/en/p/errors-on-ors-names-rarity-tags-and-descriptions Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity Likewise, any crafted item that has only Common crafting ingredients must also be Common https://minecraft.wiki/w/Rarity#Definition 1. Items and blocks with the wrong rarities: All archaeology furniture is common despite their fragments being uncommon All marauder furniture rewards are common despite all other marauder exclusive items without an OR's rarity tag being at least uncommon (Grim Vessel and Blighted Flint and Steel, this last one was moved to the blight structures but it still applies, plus this fix would complement the archaeology furniture rarity fix) Echo Block and Echo Glass are common despite their recipes using an uncommon item Elixir of Youth and Bolt Pendant are uncommon and rare despite their recipes using common items only Golden Goods Fertilizer is common despite guaranteeing golden crops which are uncommon All chainmail armor pieces are uncommon despite their recipes using a common item only Uncommon is their vanilla rarity, but in OR they are craftable with iron nuggets which are common Elder Spine and Channleing Rod are common despite the spine being used to craft the Trident which is rare I worded it like this instead of the other way around like the previous ones because rare is the vanilla rarity for the Trident, and the Elder Spine is rare enough to also have this rarity, plus it would be way more logical and intuitive to change the ingredient's rarity rather than the Trident's Also adding a description to the Elder Spine would be helpful for unaware players to know what is used for The rarity of an item can be increased by giving it enchantments. A Common or Uncommon becomes Rare, and a Rare item becomes Epic. Epic items stay Epic, since that is the maximum rarity. Adding enchantments multiple times does not increase the rarity of an item any further https://minecraft.wiki/w/Rarity 2. Wrong rarity on the enchantment books and its derivate items: The citation from the MC wiki that I put here regarding enchantment rarities happens in OR the same way BUT in OR the enchantment books are uncommon instead of rare which by following the same logic would imply that all the enchated common items should be upgraded to uncommon instead of rare, all the uncommon to rare and all the rare stay rare, which would require to change the rarity of all existing enchanted items (except the epic ones of course) and completely change the rarity system for enchantments, this is obviously a very complicated solution for such a simple error so the most simple and realistic soultio
Errors on OR's names, rarity tags and descriptions
I read this many times before posting and I think it’s very well put together but, this is still a very big list so there could be some stuff that I didn’t explain properly or very clearly so, if there is any doubt about what I meant with any of the stuff said here please feel free to ask in the comments, doesn’t matter if you have to ask 20 times or something, this inconsistencies are very annoying to me so I will gladly ask any questions and provide any images/screenshots Shortly after this I will post another bug report about items that have the wrong vanilla rarities and a suggestion to change the vanilla rarity of some items for a more fitting one Item's names errors 1. Incorrectly named items: Ruby and Platinum Block These blocks are named "(Material) Block" when they should be "Block of (Material)" just like every vanilla material block and the Block of Gravitite and Ambrosium OR-Bit Balloon (model in UI) and its finish tokens 0R-Bit's official name is written with a zero as seen in his dialogues, but all the items with his name have it written as "OR-Bit" (with an "O") for the sake of simplicity, except for these ones: OR-Bit Balloon model in the UI: "0R-Bit" (with a zero) and OR-Bit Balloon finish tokens: "Orbit" instead of "OR-Bit" Jacko Helmet (all cases: token and model) and its finish tokens The name of this cosmetic would imply a connection with the "Jacko" npc but there really isn't one other than the npc having a pumpkin head, something that's very common on halloween items, so this cosmetic was most likely intended to be called "Jack o'Helmet" just like the "Jack o'Lantern" 2. Extra words and characters: Bloom Painting (this painting is also missing its rarity tag as marked in section 5) This is the only painting that has the word "Painting" in its name (The "Floral Paint Screen" has the word "Paint" too but since it's a different type of painting that name is most likely intentional) All Finish Tokens (these tokens are also missing their rarity tags and obtaining methods as marked in section 5 and 10) All the finish tokens have the extra word "Token" at the end of their names making them longer than they need to, contrary to the gesture and tool skin tokens which only have the words "Gesture" and "Skin" alone at the end without "Token" All maximum level 1 enchantments These enchantments have a "I" at the end of their names (both in books and enchanted items' tooltips) despite level 1 being their maximum level, this has led many people to belive that enchanments like mending or silk touch have higher levels in the server 3. Missing and wrong characters: Rustys Hat (token and model | this cosmetic also has a wrong tag as marked in section 6) Cosmos Robe and Staff (in both models and token in case of the robe | these cosmetics are also missing their obtaining methods as marked in section 10) The name of these comsetics are missing the apostrophe in "Rusty's" and "Cosmo's" Cupid Quiver and Wings (all cases: tokens and models) Dracula Robe (all cases: token and model) The name of these cosmetics are missing the apostrophe and s ('s) at the end of the character's names contrary to the "Cupid's Bow" and "Poseidon's Robe" Bowl Of Fruit Pot Of Coins Pot Of Gold (furniture, cosmetic token and cosmetic model) The name of these items use an uppercase "O" in the "Of" of
Some vanilla rarity changes suggestions
All the bewitched potions are epic but that rarity doesn't fit most of them, nor for being that rare or that good of a potion, i think this new rarities would fit them way better Bewitched Potion of Health Boost, Weakness, Levitation and Blindness are rare and good enough to stay epic (specially if the last one gets a splash version some day) Uncommon: Bewitched Potion of Haste (level 1, both 3 and 8 minutes duration) Bewitched Potion of Night Vision (both 30 and 90 minutes duration) Bewitched Potion of Luck Shadow Cloak Ashen Gauntlet This item is rare despite being a not so rare drop from its mob, not so strong item, being a drop from a weaker mob (ashen golem) than the strongest mob of the biome (the marauder) which its comparable drop (grim vessel) is uncommon, and being found in some blight chests commonly so I think the uncommon rarity fits this item way better All non-2021 exclusive event items (except for the Elder Pumpkin Spirit) With "event items" I mean all the foods, serums, currencies and the Mischievous Gift, not all the items in general Rare: Bewitched Potion of Haste (level 2) Bewitched Potion of Swiftness Bewitched Potion of Leaping Bewitched Potion of Dolphin's Grace Elder Pumpkin Spirit Epic: Winged Sandals These are a very rare and very good item so epic fits them perfectly
Some Kind of Rendering Issue
In 26.3, strings blocks, firefly bushes, and sugar cane all seem to be in a shade, even with full bright on, but when I went on 26.1, there was no such rendering issue to speak of.
Pale Helmet model for the Mannequin
When you put a Pale Helmet on a Mannequin and change it’s style to the 2nd available one, It seems to clip down.
Spirit Sword thorns bug is back
that one bug where charged spirit sword would trigger if you were attacked and have thorns enchantment is back….
Normal Swamp biomes are not generating
since a long time ago i was complaining that all swamps were the same but…. i finally noticed that actually…. only mangrove swamps are generating…..
Turkey Eggs
basically turkeys should be able to lay eggs but rarely, not so often like chickens, it would have a chance of spawning a turkey poult ofc
Mooblooms dont use the new cow model
Since 1.21.4 cows received a new model with snouts, however, mooblooms didnt, unliken the baby, which does have a snout cause of the new 26.1 model
Permanent Day/Night Realms
Pretty much what it says. Realms would be split into 3 worlds dependent on their biome selections, and Players could decide which one they make their Realm in. Normal, Always Day, Always Night- for people who always want brightness / no monsters, or for people who want night / monsters and cool mysterious builds.
Highlight mannequin to show what part you are looking at
If this was possible I feel like it would look a lot cooler and be a lot more useful
baby mimic !!
if you use an elixir of youth on a mimic, you get a baby mimic! it’s passive so it would make for a cute pet.. but be careful not to drop any of your items on the floor near it! or else it’ll chew them up and spit them back at you, dealing projectile damage! you get your items back, but if it chews on an item with durability it’ll lose a little bit of it.
Legendary Shards as treasure instead of trash!
A lot of the time people will end up using excavating 3 to get legendary shards to never get one, some people won’t be told and some people ask to find out but the main problem is that legendary shards should be a treasure loot! It will make all of our lives easier and will make more sense.
Tweaks to Mannequins
allow us to use cosmetics we own but cannot be redeemed such as the ones obtained via achievements allow us to use cosmetics we are currently using and dont have extra tokens for it (finishes too..) make the ““tooltip/info display”” to show in short range only… at the moment you can see it from 5 blocks away and it is actually annoying and obstrusive
Empty Spawner
Since 1.19.3 minecraft have slightly changed some things about the spawners block, and with that, theyve added the possibility of empty spawners to exist. And, with this, people started using empty spawners for buildings, for many things, such as using them for cool gothic windows, abandoned and fake dungeons, using it for cages or even displays In OR, Spawners are crafted by using 8 spawner fragments + 1 mob soul, so of course the empty spawner would be 8 spawner fragments with no soul If you have an empty spawner, right clicking them with a soul would consume the soul and transform them into the corresponding mob, and maybe shears or another item to remove the mob soul and make the spawner to stop working
Add the event photo booths as a [LEGENDARY] furniture/painting to event crates
Title + add a new one for each missing event (valentines and spring+st patricks) Adding one to each event crate would be the best option since some of these don’t fully represent the events’ vibes as a whole, but if that’s too much to ask then one per event would be ok