Redstone block that detects active event
Right clicking the block toggles between which event it is detecting, when selected event is active the block emits a steady signal. This way you could automate decorating your realm for events!
Badger should ask for more items
There’s been quite a few updates since Badger Streaks were first added. How about adding more items, including aether blocks, to the pool of items he asks for. Also how about making it so the longer your streak is the more exotic items he asks for?
More Crab Claw Colors
Each of the three crab variants should have their own cosmetic claw variant. The current orange claw would come from mud crabs, a new red variant from beach crabs and a new purple variant from royal crabs.
Finishes for Achievement Exclusive Cosmetics
Finish tokens for advancement exclusive cosmetics should be very rarely be found in open worlds.
Ignited paper lanterns turn into noteblocks
When ignited, paper lanterns textures change to noteblocks. I’ve tried with spruce and dark oak.
Gesture and cosmetic tokens that got turned into keys still keep some their old data so they are unstackable
title + they’re name formatting is different from the older ones obtainable through loot tables, idk which one would be the correct format but if it is the rarity tag one they also shouldn’t be common but limited
Ghost blocks appear when pressing right click onto a block with any crate key and a block in the off hand
it only seems to happen with keys, it doesn’t happen with cosmetic tokens which also give a message when doing right click
Outdated dialogue about the copper golem
the dialogue still talks about the crafting and mechanics of or’s copper golems even tho we have the vanilla ones now
Dried Silt Gold Ore and Loam Gold Ore Auto Smelt Bugs
Please read this before anything, i know a previous report of this bug was marked as invalid but it’s indeed a bug and i have more to add than the previous post You can put auto smelt on shovels and this is the only block it actually somewhat works on so yes, this is indeed a bug Auto smlet only works on naturally generated Dried Silt Gold Ore, if you mine it with silk touch, place it and mine it again with auto smelt it doesn’t work anymore it doesn’t work on naturally generated Loam Gold Ore tho mining either of both manually placed gives you raw gold, plus dried silt gold ore also have the same bug as the resin block that i described in a previous bug report (mines faster with almost any tool and if you try to mine it with any tool other than the shovel it will re appear and break by itself very slowly unless you switch to hold a shovel, in that case it will break right away) this seems to happen randomly to other blocks too but at least for these two (dried silt gold ore and resin block) it happens every time (i was mining the silt gold ore with haste 2 but i also tried it without and it still happens so that’s not the cause for this one)
Biome Changing Tool, for building in realms with any existing grass/water/leaf tint that you want
A special new tool that could spawn inside structure loot, which lets you change an adjustable radius around you in your realm to any biome - Above-ground biomes would let you change to other above-ground biomes - Cave Biomes would only let you change to other cave biomes - Nether biomes would only let you change to other nether biomes Would allow for grass tint, water tint, and leaf tint to all be editable, which would be amazing for building. Especially with pale garden not being in realm presets, itd be nice to be able to get the grass/water color from there onto parts of our realms. ^ awesome dark oak grass color makes my custom forest more immersive ^ plain ol’ plains grass color makes this section of the forest have less vibes :(
Sketchy holds portrait size paintings as if they were of a bigger size
im not sure if this happens with all the small paintigs or just some of them this is an old picture of how they use to hold them
Ancient seed can't be sheared
Before the update it was possible to use shears on ancient flower and fern seed to lock them at their first or second growth stage . When i tried to do it for a new build i discovered that it is no longer possible to shear them and i’m not sure if it’s intentional or not.
Ability to grow old pre-rework trees (ex. spruce)
For some realms (like mine) i already have a ton of old spruce trees placed down and i like how they look, i wasn’t even aware there was a rework to those and i only found out the moment i wanted to plant some more; the diffrence is clashing and making it pretty much impossible to work on my realm wihout much pointless work on something that was easier before. I personally believe there should be a way to grow old-styled trees.
The gestures menu is missing a button item.
The “View All” button is missing the first button item and it has been missing for over a year.
Configurable Linked Key (SHIFT + L)
Hi. Have you ever wanted to quickly move through Open Worlds? I understand you. Having to run some commands repeatedly may be a boring task. Luckily, I have the solution you need! Linked Key This is a new toggeable configuration, similar to a macro, that lets players have a linked quick action to SHIFT + L combination (by detecting if the player is sneaking when pressing L). Players could link commands for these menus: Immediately teleporting to a random open world. Immediately teleporting to an specific open world. Immediately teleporting to a realm. Immediately teleporting to spawn. Immediately teleporting to a spawn balloon. Immediately opening the journal. Immediately opening the auction house. Immediately opening the badges menu. Etc. Example of usage /link-key: Executes the command bound to the key. /link-key spawn: Runs the command /spawn. /link-key realm tp Levah: Runs the command /realm tp Levah. /link-key ah: Runs the command /ah. /link-key profile: Runs the command /profile. Very useful. Etc. Why adding this? It’s a quality of life change. Quicker navigation between open worlds. Allowing users to have a command linked to a key for faster execution. It’s also useful for the team to store commands they need. Practical example You have to move a lot of stuff from chests from one location to another. Each loaction, A and B, has a home set. users could link one of the locations, B for instance, by using /link-key home b, therefore having to type /home a once to then teleport back again to b with the shortcut, then executing the last command again. Thank you for reading! Consider upvoting this suggestion, so that it can be considered to being implemented in the future. It’s a detail that would be nice having.
Shears with siphon don't work on beehives
I harvested honeycomb from my beehives with my siphon shears and it went flying everywhere instead of in my inventory. This doesn’t apply to sheep or leaves, pretty sure its just bees.
Origin Isle Refresh
I just wanted to type some thoughts about the Origin Isle Refresh that you all are working on, and some things that I think would make it easier for new players and existing players. Main Content Front And Centered What I mean by this is that I think certain aspects of Origin Isles should be as close to spawn as possible. Right now, you got the Community Center, Nova’s Lab, the Genie, The Pet Shop, Fracture Forge, and the Library (as well as the event trader). However, other parts of spawn that also give unique and fun gameplay, such as FabRick’s, the Museum, Jacko, Ruby Exchange, Badger, Silo Square, and the Fish Stall. In my opinion, I think these areas of Origin Realms should be easier for new and existing players to access by moving them to the front of spawn. I think that the Community Center, Nova’s Lab, the Pet Shop, and the Library shouldn’t really be the first things that players see when they join the server or visit spawn, since they don’t have anything special about them (or no longer have anything special about them). This is basically a nice QoL change I would make for spawn. The gameplay should be the first thing we can see and interact with, so that we become more engaged overall. Cosmetics and Paid Content I very much agree that paid content should also be front and centered as well. I think it’s pretty obvious why, since these aspects are what help Origin Realms continue to operate as both an experience and a business. I would like Cosmo’s Shop, Jester’s Stall, and the Genie to be grouped together so that players are able to access, and interact with these features without having to make the hassle of walking halfway through spawn to change cosmetics or equip gestures. I also think that all (not seasonal) crates should be available to purchase at all times. It is very annoying having to wait to purchase the crate that you want when it’s out of rotation, and there isn’t really a clear way to know when it’s coming back. I know that the system saves the previous and next cycle, but it still feels annoying and clunky. BIG SHOPS Some of the current stores in Origin Isles are outdated with the amount of content that they can introduce and give to players. My biggest example is FabRick Furniture. When Origin Realms first opened in beta, there was only one shop rotation for the first couple of months that offered the same furniture. This was change months later, but players weren’t able to get any of the furniture that was in the first rotation. In 0.14.0, Origin Realms added I think 10 different rotations that would cycle every in-game morning. While this system worked back then, it, in my opinion, doesn’t work now. They’re even more rotations now, and it feels very annoying having to wait for a specific furniture piece that you don’t even know will be coming in the next rotation the following in-game morning. My solution is to make FabRick bigger. I think having, in the best way I can describe it, as an IKEA showcase floor, would be a lot better for players to find and purchase furniture and also brainstorm ideas that they can utilize the furniture for in their builds. Also, this was an idea I had, but I think a cool way to engage with the community is to have contests to make different showcase floors for furniture that can rotate out and help display different ways of using furniture in Origin Realms! Other buildings that I think deserve more attention are Fracture Forge, Badger’s Streak and Furniture, and the Fishing Stall. Some smaller things. An easy way for players to view the changelog without having to use an outside source. Basically a display board. More interactions I know this is being worked on right now, but it would be cool to have some minigames in spawn too. Sort of like the Arcade. These are what I personally think d
New Deep Dark Mob, The Shadow
My idea for this mob, is that it works similarly to both The Betweenlands cave stalking, ceiling climbing mob, the Stalker, but also similarly to an Enderman. It would be based on a sort of corrupted and twisted insectoid reptile. It would crawl the ceilings of the Deep Dark, stalking and ambushing players and mobs, and the ambush technique would be dropping down on top of mobs and players from behind, and relentlessly attacking. This mob would have an invisibility effect while ambushing mobs and players, and the only warning signs of an imminent attack, would be the darkness effect. This mob would follow the reactions of sculk sensors to movement. Now, for the Enderman similarity, if you happen to spot the mob while it's on the cave ceiling, it will scream, drop down in front of you, rush you, and halfway through it's rush it's invisibility effect and darkness effect would activate, and it would relentlessly attack you while it continues to scream.