Permanent Day/Night Realms
Pretty much what it says. Realms would be split into 3 worlds dependent on their biome selections, and Players could decide which one they make their Realm in. Normal, Always Day, Always Night- for people who always want brightness / no monsters, or for people who want night / monsters and cool mysterious builds.
Add the event photo booths as a [LEGENDARY] furniture/painting to event crates
Title + add a new one for each missing event (valentines and spring+st patricks) Adding one to each event crate would be the best option since some of these don’t fully represent the events’ vibes as a whole, but if that’s too much to ask then one per event would be ok
Decorated pot bugs
Decorated pots in item form don’t display their different sherd faces, it happens on all item displays They look bugged in the second hand Decorated pots look different than the vanilla ones in the UI
Can't hit mobs with battlestaff when shift clicking
title, if under a slab or shifting manually, the staff never connects with entities.
All spawners have an unnecessay description
they all have the mob name in the description even tho the mob name is already in the item name
Lower the spawn rate of moths
My realm is overrun by dozens of moths every night. Having so many spawn at once is overwhelming, so I would appreciate it if their spawn rate could be lowered.
Revamped Illagers (Pt. 1)
Warning: This is a very long and wordy post, so some time might need set aside to read all of it. Introduction With Origin Realms expanding and improving on many systems, players have grown exponentially stronger, and by proxy, when added, villages are likely to be more fleshed out as well. One of these is an issue, as stronger players are no longer faced by challenge when out adventuring, while the other opens up opportunities, for raids that feel… much more involved. Solution? The Illagers. To solve this issue, as player armor level and blight boss completion level rises, they are more likely to encounter illager patrols. These patrols are augmented with various illagers to surprise the player, and these encounters can also happen in the middle of other battles. Key to these changes are the expansion of all illager units with new AI and battle mechanics, and the grouping of illager units into both solo style and Arch army style units. The Lore With the rise of the Arch-Illager, the raiders were able to unite their powers and forces, working together to achieve grand goals that they otherwise never could have accomplished on their own. Unfortunately, with his fall, some illagers have begun to set out on their own once more, developing themselves in the most selfish of manners. No unit better showcases this new dichotomy among illager ranks than the illager most in need of change… The Illusioner
cockatrice fire bug
when using fire aspect or flame against cockatrice the fire wont follow them around, it will just summon a flaming armorstand in their first location as of your first flaming attack
few siphon bugs
some things doesnt work with siphon killing swet balls with siphon doesnt gives you the items directly collecting ambrosium from gleaming skyroots
Copper Battery Block
Inspired by early trial chamber concept art, this block has both a neutral and charged state, indicated by a row of blue lights. The purpose of this block acts as a translator between electrum, redstone, sound, and wind power, able to interact and power various devices, and be charged by them as well. When powered, the battery in the block enters charge mode, and when powering, it slowly drains, acting like a limited power source.
Capture Net Jockeys
Using 2 charges of a capture net, players should be able to capture net jockey enemies with a shift right click. (this encompasses the chicken jockey, spider jockey, and eventually the ravager jockey)
Bane of Gelatin
An enchantment that increases damage against slimes, magma cubes, swets, and eventually, blubs.
Update Bane of Arthropods Enchantment into the Bane of Pests Enchantment
This new enchantment would fully replace arthropods, and would encompass many small entities like snails as well. The enchantment would also extend into the many bug entities on Origin Realms, and become hyper effective against creatures like the Aechor plant.
Update the Smite Enchantment
Simple Request: Update the enchantment to affect Wraiths, many of the blighted badlands entities, animals under the effect of halloween serum?
Baby Wraiths
Baby Zombies are far too tame for the power levels of players on Origin Realms. Knowing this, adding them only seems fair. It’s time. You know it, we know it. It’s time for the baby wraith.
Typo in maintenance mode kick message
Hi I’m Janes1_17 and I just saw that there is a typo in the kick message when the server goes to the maintenance mode. It says “You have been kicked for the server…“ instead of saying “You have been kicked from the server…“. You can see the full message in the screenshot.
Finishes and some premium crates aren't animated in the UI
This only happens in the UI they are working alright in the world Finishes in tokens and in the painting table aren’t animated in the UI, they’re only properly animated in the UI when they are applied to a cosmetic Most of the premium crates glow isn’t animated