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FEEDBACK SURVEYS INFO

Feature Feedback Survey – Share your thoughts on features This survey is for sharing your opinions on existing features. If you have general thoughts but don’t have specific solutions or new feature suggestions, you might want to check out our general feedback survey instead! That survey lets you share your overall experience and thoughts on the content currently available in Origin Realms. If this sounds like the right survey for you, click here to fill it out! Event Feedback Survey – Share your thoughts on events Have something to say about our events? Whether you enjoyed them or think there’s room for improvement, this survey is the place to share your thoughts! You can provide feedback at any point during the event or after it ends. If you’d like to share your thoughts, click here to get started!

Kiomi over 1 year ago

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Feature Request

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READ BEFORE POSTING

With feature requests now in place, general opinions or constructive feedback won’t be posted here and will likely be removed. A Feature Request can include your thoughts or feelings, but it needs to be a detailed idea with enough information for us to review and consider. Why does my request need to be approved? To keep this section focused on actual Feature Requests, we review each post before it goes out. If your post is more about general feedback rather than a specific feature idea, we’ll direct you to our feedback surveys instead. These surveys are the best place for sharing opinions, whether positive or negative. How do I know if my feature request is not feedback or an opinion? Feature Requests: This section is for detailed, well-thought out ideas that explain what you want added or changed and how it should work. ✅ “Event mobs spawn too slowly. Maybe they could have a faster respawn timer or appear in…?” ✅ “A new type of Golem would be cool! Here’s how a Diamond Golem could work…” ❌ “Finding event mobs is annoying.” → This belongs in a survey! Feedback: For general feedback, opinions, or constructive criticism, basically, if it’s about how something feels rather than a specific idea for a new feature. Event Surveys → Thoughts on active events while they’re running and after they end. ✅ “The event shop prices feel too high for the amount of grinding needed.” ✅ “The event boss was fun, but the timer and health felt too short.” General Surveys → Ongoing feedback on different parts of the game. ✅ “I don’t use the badger system much because the rewards aren’t worth it.” Feature Request Submission Guidelines When suggesting a new feature, please keep in mind: Be detailed - The more context you provide, the better we can understand your idea. Be specific - Vague suggestions make knowing exactly what you want harder. Provide examples if possible - This helps us visualize the feature. The more information you share, the better we can process your request and decide if it’s something we can add. Disclaimer Feature requests that are unclear, lack enough detail or are made as jokes will be removed. Please make sure your requests are clear and well explained to help us understand your idea. A high number of votes does not guarantee that a request will be approved or implemented.

Kiomi over 1 year ago

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Feature Request

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Automated Player Shops in Realms

A big part of OR’s economy has always been player trading, with realm shops and all kinds of items being sold across the server. Unfortunately, there is currently no good way to have an automated item shop in a realm without many compromises. Many servers have a chest/sign shop system, but I think OR could do something much more sophisticated. My proposal is to introduce a new block called a “Shop Pedestal” or something similar. It would only be placable in realms, and once placed in a realm, it would only be breakable by the person who placed it and the realm owner. There would be several important features that this Shop Pedestal would have: The Shop Pedestal would have a GUI when right-clicked. For the “owner” of the shop pedestal, the person who placed it, this would be a GUI where you could input an item to be bought/sold, as well as an option to set the buy/sell price, as well as being able to individually enable/disable both buying and selling of the item. The shop owner would also be able to specify an amount of that item to be bought/sold at once, up to the item's maximum stack size. The Shop Pedestal would have a fake floating item on top to indicate what item is being bought/sold, as well as the name of the item. This would allow players in a realm with many shop pedestals to find what they are looking for quickly. For any player who is not the owner of the Shop Pedestal, right-clicking the block would show a buy/sell GUI, with buttons to buy/sell various quantities of the specified item, as long as buying/selling is enabled for that Shop Pedestal. Buying items from a Shop pedestal would remove items from its inventory (more on this in a moment), and the spent rubies would be sent to the owner’s ruby balance. Selling items would subtract rubies from the shop owner’s balance, giving them to the selling player, and the shop items would be added to the shop pedestal's inventory. In order to combat inflation on the server, Shop Pedestals could have a built-in ruby tax. My proposal is a 1% ruby tax per transaction, rounded down but with a minimum of 1 ruby (similar to AH’s 25 ruby minimum). Shop Pedestals would have an inventory that would consist of just one slot. That slot would be able to hold a large amount of any item, regardless of that item’s maximum stack size. The shop owner would be able to input items into and remove items from this slot, and this slot would be used for buying/selling items. This is to prevent shop stock from being capped by the size of a chest. Additionally, shop pedestals would support hoppers, with hoppers pointing into a shop pedestal inserting items, and hoppers under the shop pedestal removing items. To prevent shop pedestals from being used as a general storage solution, I believe they should have a relatively expensive crafting recipe. My proposal is 5x platinum in an X-shape, a ruby block in the top slot, and a chest in the bottom slot. When items are bought/sold while the owner is offline, the server should keep track of the amount of bought/sold items and rubies, and upon logging in, the owner should see a summary of how many items/rubies were bought/sold, similar to AH. It would also be cool if shop pedestals kept track of their transaction history, which was viewable by the shop owner. I think a server as sophisticated as Origin Realms needs an equally sophisticat

Verday 4 days ago

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Feature Request

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Fabricks furniture store is in need of some changes

Waiting for furniture to be available in Fabrick’s is an absolute pain. There are times i have to wait hours for the furniture I need to be in rotation. If more stuff gets added to fabricks (hopefully one day, its been over 2.5 years since any non-event stuff was added to it) without this issue being addressed, it would become even more apparent. Scoro had the idea that there should be a catalogue at one of the store owner NPC’s, a menu where all the furniture is always available to buy. You can still go into the store to see how some stuff looks placed down, but you won’t have to wait hours and pray for the specific furniture you need to be brought into rotation. With this change, more stuff could be added to fabrick’s without having to design a ton of new layouts or configs (such as moving some of the smaller crate items to fabricks, or the spawn museum unobtainable furnitures, or the other various spawn unobtainables shown below)

punny1517 5 days ago

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Feature Request