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FEEDBACK SURVEYS INFO
Feature Feedback Survey – Share your thoughts on features This survey is for sharing your opinions on existing features. If you have general thoughts but don’t have specific solutions or new feature suggestions, you might want to check out our general feedback survey instead! That survey lets you share your overall experience and thoughts on the content currently available in Origin Realms. If this sounds like the right survey for you, click here to fill it out! Event Feedback Survey – Share your thoughts on events Have something to say about our events? Whether you enjoyed them or think there’s room for improvement, this survey is the place to share your thoughts! You can provide feedback at any point during the event or after it ends. If you’d like to share your thoughts, click here to get started!

Kiomi over 1 year ago
Feature Request
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FEEDBACK SURVEYS INFO
Feature Feedback Survey – Share your thoughts on features This survey is for sharing your opinions on existing features. If you have general thoughts but don’t have specific solutions or new feature suggestions, you might want to check out our general feedback survey instead! That survey lets you share your overall experience and thoughts on the content currently available in Origin Realms. If this sounds like the right survey for you, click here to fill it out! Event Feedback Survey – Share your thoughts on events Have something to say about our events? Whether you enjoyed them or think there’s room for improvement, this survey is the place to share your thoughts! You can provide feedback at any point during the event or after it ends. If you’d like to share your thoughts, click here to get started!

Kiomi over 1 year ago
Feature Request
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READ BEFORE POSTING
With feature requests now in place, general opinions or constructive feedback won’t be posted here and will likely be removed. A Feature Request can include your thoughts or feelings, but it needs to be a detailed idea with enough information for us to review and consider. Why does my request need to be approved? To keep this section focused on actual Feature Requests, we review each post before it goes out. If your post is more about general feedback rather than a specific feature idea, we’ll direct you to our feedback surveys instead. These surveys are the best place for sharing opinions, whether positive or negative. How do I know if my feature request is not feedback or an opinion? Feature Requests: This section is for detailed, well-thought out ideas that explain what you want added or changed and how it should work. ✅ “Event mobs spawn too slowly. Maybe they could have a faster respawn timer or appear in…?” ✅ “A new type of Golem would be cool! Here’s how a Diamond Golem could work…” ❌ “Finding event mobs is annoying.” → This belongs in a survey! Feedback: For general feedback, opinions, or constructive criticism, basically, if it’s about how something feels rather than a specific idea for a new feature. Event Surveys → Thoughts on active events while they’re running and after they end. ✅ “The event shop prices feel too high for the amount of grinding needed.” ✅ “The event boss was fun, but the timer and health felt too short.” General Surveys → Ongoing feedback on different parts of the game. ✅ “I don’t use the badger system much because the rewards aren’t worth it.” Feature Request Submission Guidelines When suggesting a new feature, please keep in mind: Be detailed - The more context you provide, the better we can understand your idea. Be specific - Vague suggestions make knowing exactly what you want harder. Provide examples if possible - This helps us visualize the feature. The more information you share, the better we can process your request and decide if it’s something we can add. Disclaimer Feature requests that are unclear, lack enough detail or are made as jokes will be removed. Please make sure your requests are clear and well explained to help us understand your idea. A high number of votes does not guarantee that a request will be approved or implemented.

Kiomi over 1 year ago
Feature Request
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READ BEFORE POSTING
With feature requests now in place, general opinions or constructive feedback won’t be posted here and will likely be removed. A Feature Request can include your thoughts or feelings, but it needs to be a detailed idea with enough information for us to review and consider. Why does my request need to be approved? To keep this section focused on actual Feature Requests, we review each post before it goes out. If your post is more about general feedback rather than a specific feature idea, we’ll direct you to our feedback surveys instead. These surveys are the best place for sharing opinions, whether positive or negative. How do I know if my feature request is not feedback or an opinion? Feature Requests: This section is for detailed, well-thought out ideas that explain what you want added or changed and how it should work. ✅ “Event mobs spawn too slowly. Maybe they could have a faster respawn timer or appear in…?” ✅ “A new type of Golem would be cool! Here’s how a Diamond Golem could work…” ❌ “Finding event mobs is annoying.” → This belongs in a survey! Feedback: For general feedback, opinions, or constructive criticism, basically, if it’s about how something feels rather than a specific idea for a new feature. Event Surveys → Thoughts on active events while they’re running and after they end. ✅ “The event shop prices feel too high for the amount of grinding needed.” ✅ “The event boss was fun, but the timer and health felt too short.” General Surveys → Ongoing feedback on different parts of the game. ✅ “I don’t use the badger system much because the rewards aren’t worth it.” Feature Request Submission Guidelines When suggesting a new feature, please keep in mind: Be detailed - The more context you provide, the better we can understand your idea. Be specific - Vague suggestions make knowing exactly what you want harder. Provide examples if possible - This helps us visualize the feature. The more information you share, the better we can process your request and decide if it’s something we can add. Disclaimer Feature requests that are unclear, lack enough detail or are made as jokes will be removed. Please make sure your requests are clear and well explained to help us understand your idea. A high number of votes does not guarantee that a request will be approved or implemented.

Kiomi over 1 year ago
Feature Request
Turning Rotten Flesh Into Leather
Being able to clean rotten flesh to separate the skin from the flesh, which would turn the rotten flesh into Zombie Skin, in a cauldron, and then dry it using a furnace in order to make leather, OR, replacing rotten flesh entirely and having zombies drop the new item, Zombie Skin, instead, which you can then place in a furnace to dry out and make leather.

Miles Hayes 4 days ago
Feature Request
Turning Rotten Flesh Into Leather
Being able to clean rotten flesh to separate the skin from the flesh, which would turn the rotten flesh into Zombie Skin, in a cauldron, and then dry it using a furnace in order to make leather, OR, replacing rotten flesh entirely and having zombies drop the new item, Zombie Skin, instead, which you can then place in a furnace to dry out and make leather.

Miles Hayes 4 days ago
Feature Request
Muerte crates bug
The opening server didn’t work and didn’t let me chose the item Video proof: https://medal.tv/games/minecraft/clips/nnh4R8Xya1x9mCGf5?invite=cr-MSxjSjksNDg0NDIyNDU5

bBibou bBibou 4 days ago
Feature Request
Muerte crates bug
The opening server didn’t work and didn’t let me chose the item Video proof: https://medal.tv/games/minecraft/clips/nnh4R8Xya1x9mCGf5?invite=cr-MSxjSjksNDg0NDIyNDU5

bBibou bBibou 4 days ago
Feature Request
missing message with key 'badges'
Hey, there is a bug where if you click or go into this profile menu, and click on badges and then the orange ? it says missing message with key ‘badges‘

rommelrpg 7 days ago
Feature Request
missing message with key 'badges'
Hey, there is a bug where if you click or go into this profile menu, and click on badges and then the orange ? it says missing message with key ‘badges‘

rommelrpg 7 days ago
Feature Request
Missing Texture Finish
I present to you new finish type! The Missing Texture Finish. It would be a scrolling texture of the infamous peetah install cs source I remember that there was an idea for finishes to have variants, for ex. gold finish would have silver and bronze finish too, so if it were to happen and my suggestion would get approved I think it could either be a variant of glitch finish or matrix. I made a demo of how the finish would look like:

Loogi 7 days ago
Feature Request
Missing Texture Finish
I present to you new finish type! The Missing Texture Finish. It would be a scrolling texture of the infamous peetah install cs source I remember that there was an idea for finishes to have variants, for ex. gold finish would have silver and bronze finish too, so if it were to happen and my suggestion would get approved I think it could either be a variant of glitch finish or matrix. I made a demo of how the finish would look like:

Loogi 7 days ago
Feature Request
Skins on Spirit Swords show for other players, but not the one using it.
I know this was mentioned multiple times before, but I haven’t seen anyone have an idea similar to mine right now, if the reason it hasn’t been solved for so long is because it’ll make it unclear on the charge level, why not make it so if there’s a skin on a spirit tool the skin shows for other players that aren’t the ones holding the tool, while for the player using it, it shows the normal spirit tool so they can tell what the charge level is.

Reality_Traveler 7 days ago
Feature Request
Skins on Spirit Swords show for other players, but not the one using it.
I know this was mentioned multiple times before, but I haven’t seen anyone have an idea similar to mine right now, if the reason it hasn’t been solved for so long is because it’ll make it unclear on the charge level, why not make it so if there’s a skin on a spirit tool the skin shows for other players that aren’t the ones holding the tool, while for the player using it, it shows the normal spirit tool so they can tell what the charge level is.

Reality_Traveler 7 days ago
Feature Request
Enchantment Slot limit bypass
if you use the anvil like in vanilla to combine items and their enchantments, the resulting item does not care for the enchant slot limit. example : a lure 3, luck of the sea 3 rod + a unbreaking 3, mending 1 rod will result in a rod with 4/2 enchantments

arandomdude0000 7 days ago
Bug Reports
Enchantment Slot limit bypass
if you use the anvil like in vanilla to combine items and their enchantments, the resulting item does not care for the enchant slot limit. example : a lure 3, luck of the sea 3 rod + a unbreaking 3, mending 1 rod will result in a rod with 4/2 enchantments

arandomdude0000 7 days ago
Bug Reports
Tuff Golems vanish upon being released from a capture net
Only tested it with a tuff golem holding an item, instantly vanishes once i release it from the net.

punny1517 8 days ago
Bug Reports
Tuff Golems vanish upon being released from a capture net
Only tested it with a tuff golem holding an item, instantly vanishes once i release it from the net.

punny1517 8 days ago
Bug Reports
Make farming worth using
Farming right now is a waste of time mostly… I think farming should be made more worth doing

wakefieldstars 8 days ago
Feature Request
Make farming worth using
Farming right now is a waste of time mostly… I think farming should be made more worth doing

wakefieldstars 8 days ago
Feature Request
An interactable block that controls the time
I want this block to be made from ather materials and controls time of day ONLY in the ather dimension in realms. This block would mostly be for aesthetic purposes and not changing the gameplay. For example if you want to build a base in the ather, and you want permanent night time because the build looks better at night. It would make people have even more creativity for building or making beautiful screenshots of their builds by controlling the time like making it sunset on demand. I am not sure how the time of day behaves between realms and the rest of the server, but if it’s possible to make, that would be huge.

leakyt1ki 8 days ago
Feature Request
An interactable block that controls the time
I want this block to be made from ather materials and controls time of day ONLY in the ather dimension in realms. This block would mostly be for aesthetic purposes and not changing the gameplay. For example if you want to build a base in the ather, and you want permanent night time because the build looks better at night. It would make people have even more creativity for building or making beautiful screenshots of their builds by controlling the time like making it sunset on demand. I am not sure how the time of day behaves between realms and the rest of the server, but if it’s possible to make, that would be huge.

leakyt1ki 8 days ago
Feature Request
Guide Link in Archaeology Journal Page is broken
it gives a broken link, it leads to a 404. The correct link is https://originrealms.com/guides/archeology/, so just an s is missing from “guide”. So please do fix. Ty

walterwhite429 11 days ago
Bug Reports
Guide Link in Archaeology Journal Page is broken
it gives a broken link, it leads to a 404. The correct link is https://originrealms.com/guides/archeology/, so just an s is missing from “guide”. So please do fix. Ty

walterwhite429 11 days ago
Bug Reports
some quality of life dye related crafting recpes
-add 2 different crafting recipes for all the already dyeably blocks (yes all of them, even beds) and the suggested ideas: 1: the regular 1 block and 1 dye crafting just like the wool 2: 8 blocks surrounding 1 dye just like the stained glass im asking for the 2 recipes so people who knows the more efficient recipe can save some dye but people who only knows the easier recipe can still change the colors of those blocks without having to ask for the correct recipe -changing the color of terracota and colored terracota with dyes in the crafting table -make dyed fungal planks dyeable in the crafting table -make concrete, concrete powder and all its dyed versions dyeable in the crafting table -make stained glass and stained glass panes dyeable in the crafting table -make blank banners and all its dyed versions dyeable in the crafting table -make green dye craftable with blue and yellow dye -make pink dye crafable withe spore blossoms -make cyan dye craftable with nether sprouts and twisting vines -make blue dye craftable with peculiar petunia (since the center part of the flower has a deep blue color) -unrelated to crafting but realted to the previous three ideas: make the amaryllis dupeable with bonemeal just like all the tall flowers from vanilla

Chacky 11 days ago
Feature Request
some quality of life dye related crafting recpes
-add 2 different crafting recipes for all the already dyeably blocks (yes all of them, even beds) and the suggested ideas: 1: the regular 1 block and 1 dye crafting just like the wool 2: 8 blocks surrounding 1 dye just like the stained glass im asking for the 2 recipes so people who knows the more efficient recipe can save some dye but people who only knows the easier recipe can still change the colors of those blocks without having to ask for the correct recipe -changing the color of terracota and colored terracota with dyes in the crafting table -make dyed fungal planks dyeable in the crafting table -make concrete, concrete powder and all its dyed versions dyeable in the crafting table -make stained glass and stained glass panes dyeable in the crafting table -make blank banners and all its dyed versions dyeable in the crafting table -make green dye craftable with blue and yellow dye -make pink dye crafable withe spore blossoms -make cyan dye craftable with nether sprouts and twisting vines -make blue dye craftable with peculiar petunia (since the center part of the flower has a deep blue color) -unrelated to crafting but realted to the previous three ideas: make the amaryllis dupeable with bonemeal just like all the tall flowers from vanilla

Chacky 11 days ago
Feature Request
/realm kick <player>
A command to kick a player from the realm without removing their permissions would be quite useful

aura_dealer 12 days ago
Feature Request
/realm kick <player>
A command to kick a player from the realm without removing their permissions would be quite useful

aura_dealer 12 days ago
Feature Request
New realm type: creative realms
I think that if maybe OR made creative realms it could make the server better. I only say this because there will never be a mod that adds content from OR into a single player world. And in the server only admins get to use creative mode to access custom blocks/spawn eggs or cosmetics. This may sound dramatic but when i first started OR i wanted to mess around with the mobs a lot because they are so unique and fun to mess around with. But when i found out that you cannot access other gamemodes i was struck😭 . This is only a suggestion that may not have the ability to be added but i hope it can come into the game.

shark6054._80451 12 days ago
Feature Request
New realm type: creative realms
I think that if maybe OR made creative realms it could make the server better. I only say this because there will never be a mod that adds content from OR into a single player world. And in the server only admins get to use creative mode to access custom blocks/spawn eggs or cosmetics. This may sound dramatic but when i first started OR i wanted to mess around with the mobs a lot because they are so unique and fun to mess around with. But when i found out that you cannot access other gamemodes i was struck😭 . This is only a suggestion that may not have the ability to be added but i hope it can come into the game.

shark6054._80451 12 days ago
Feature Request
crosshair indicator for spirit weapons
Its pretty annoying how when you put a skin onto a spirit weapon, the skin disappears while the weapon is charged. My solution to this (and its one that I believe was discussed a while ago) is to have an option in the settings menu that makes it so there’s a spirit charge indicator next to the crosshair that appears when you are holding the spirit weapon in hand, and will not change the held item texture in any way so you can still see your applied skin.

de_fish_ 13 days ago
Feature Request
crosshair indicator for spirit weapons
Its pretty annoying how when you put a skin onto a spirit weapon, the skin disappears while the weapon is charged. My solution to this (and its one that I believe was discussed a while ago) is to have an option in the settings menu that makes it so there’s a spirit charge indicator next to the crosshair that appears when you are holding the spirit weapon in hand, and will not change the held item texture in any way so you can still see your applied skin.

de_fish_ 13 days ago
Feature Request
Ruby bricks and pillars could use an update
These textures feel very blurry to be honest, they were some of the earlier ones added to the server. I don’t think they hold up the best when compared to the other blocks of similar material, even compared the regular ruby block itself I understand some folks might like the textures with how long those have been around, but I think they could really use a bit of updating to get them more in line.

punny1517 13 days ago
Feature Request
Ruby bricks and pillars could use an update
These textures feel very blurry to be honest, they were some of the earlier ones added to the server. I don’t think they hold up the best when compared to the other blocks of similar material, even compared the regular ruby block itself I understand some folks might like the textures with how long those have been around, but I think they could really use a bit of updating to get them more in line.

punny1517 13 days ago
Feature Request
New custom enchant
I feel with the updates to biomes done recently in making the trees larger and taller a new axe enchantment would be a good idea, like the tree harvesting mods but as an enchant for axes so it cuts down the whole tree by chopping at the base of the tree so cutting down large trees like the huge spruce, dark oak, oak and the custom ones won't take as long so people can focus on building. I feel it would be good to make it balance, it uses durability based on how many wood blocks are in the tree, so a huge tree would still take the amount of durability it normally would but maybe slightly less to encourage people to enchant their axes with it.

night_dan004 15 days ago
Feature Request
New custom enchant
I feel with the updates to biomes done recently in making the trees larger and taller a new axe enchantment would be a good idea, like the tree harvesting mods but as an enchant for axes so it cuts down the whole tree by chopping at the base of the tree so cutting down large trees like the huge spruce, dark oak, oak and the custom ones won't take as long so people can focus on building. I feel it would be good to make it balance, it uses durability based on how many wood blocks are in the tree, so a huge tree would still take the amount of durability it normally would but maybe slightly less to encourage people to enchant their axes with it.

night_dan004 15 days ago
Feature Request
Hard Account Reset/2nd Realm for Free
I feel like when I started my realm, it was kind of a disaster, and after the badge update, and for some reason I couldn’t do the enchanting quest. I would like to be able to either have a second realm feature, or a full reset of all progress. I know it two realms could be risky, but please at least do the full reset feature, and put a very detailed warning when it’s used.

galaticgoose 15 days ago
Feature Request
Hard Account Reset/2nd Realm for Free
I feel like when I started my realm, it was kind of a disaster, and after the badge update, and for some reason I couldn’t do the enchanting quest. I would like to be able to either have a second realm feature, or a full reset of all progress. I know it two realms could be risky, but please at least do the full reset feature, and put a very detailed warning when it’s used.

galaticgoose 15 days ago
Feature Request