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Blight as a concept being removed/downplayed/downscaled

The Blight’s downplaying or removal would allow for more creative storytelling, boss designs and environment/biome designs that feel fresh, and dont have to adhere to 2-3 design or aesthetic principles of a greater umbrella concept I (personally) do not feel that the Blight is too fleshed out or a good storytelling device in general, and too much of it is too vague or generic, with its only distinguishing features being the colour purple and it “corrupting” things. It’s ties with undead aspects need not be necessary If the Blight was to be straight up removed, the Spirit Spire and the entities it possesses need not be changed drastically, simply having aesthetic changes and being their own self contained concept Furthermore, it would also be nice to add bosses not needing their own new or variant biomes, and new/variant “challenging” or “risky” biomes not needing their own grand boss fight, adding less overwhelming content. New features, items and changes could instead be done to existing Spirit Spire content to flesh it out more and make it more engaging or fun

sundance_19 26 days ago

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Adding Moa Armor

The Aether addition to Origin Realms has been a game changer in many ways with a lot of it’s features, most of all the moa. Their movement capabilities have revolutionized travel across the game but have one main drawback, their health. This was a similar issue with wolves which Origin Realms has adopted a fix for but adding this feature to moas would greatly increase their utility. Not necessarily because the armor makes them fly faster or jump higher but because you need to worry about them dying less. Below are some concepts for the armor: I also think the gravitite armor could provide an extra jump, similarly to what having an equipped aerbunny would do. As always, feel free to post any feedback in the comments. I always like workshopping suggestions to refine them as much as possible for the dev team. Also thankyou for taking the time to read ❤️

cocap 26 days ago

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"Shock Absorber" redstone component

heya! TheDucksmith here, i havent posted anything on this forum thingy yet, so i’m not too sure how exactly this works- anyhow, i really like the new electricity mechanic added by the aether, it’s genuinely one of the coolest mechanics in the game right now, but feels so underutilized. i get it’s supposed to be primarily used for killing mobs, or maybe defending your realm from hostile mobs, but it has so much unused potential that i HAVE to make a suggestion. so here i present: the “Shock Absorber” a new redstone component crafted using 6 icestone, a lightning rod, an observer, and one redstone dust. it’s function is pretty straightforward: akin to the observer, it has one face where it accepts input, and one face where it sends output. but instead of detecting block changes, it instead detects if the block infront of it has any electricity- whether the conductor is water or icestone, it just detects if theres electricity infront of it, and then outputs a redstone signal out the opposite end. it’s a rather straightforward mechanic, but has SO MUCH potential. for example: because electricity targets the nearest mob/player, you could use it to make a tracking system, which tracks your location within a certain radius, and then if you add a shock absorber to a certain block, you can make it so standing on a certain block opens a door, or activates a dropper, or you can make powerlines with pulses of electricity running down them, or just a really cool disco floor with shock absorbers feeding into redstone lamps, making it look like the floor is alive, or zapping/shooting you, without actually zapping you. unfortunately i have no idea what this thing would look like. the furthest thing i can think of is an observer but blue, that aside though- this would be a REALLY cool block as it opens up alot of possibilites, though i might be asking for too much since the gravitite repulsor is already kind of a christmas miracle.

theducksmith 27 days ago

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