Blight as a concept being removed/downplayed/downscaled

  • The Blight’s downplaying or removal would allow for more creative storytelling, boss designs and environment/biome designs that feel fresh, and dont have to adhere to 2-3 design or aesthetic principles of a greater umbrella concept

  • I (personally) do not feel that the Blight is too fleshed out or a good storytelling device in general, and too much of it is too vague or generic, with its only distinguishing features being the colour purple and it “corrupting” things. It’s ties with undead aspects need not be necessary

  • If the Blight was to be straight up removed, the Spirit Spire and the entities it possesses need not be changed drastically, simply having aesthetic changes and being their own self contained concept

  • Furthermore, it would also be nice to add bosses not needing their own new or variant biomes, and new/variant “challenging” or “risky” biomes not needing their own grand boss fight, adding less overwhelming content. New features, items and changes could instead be done to existing Spirit Spire content to flesh it out more and make it more engaging or fun

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Feature Request

Date

26 days ago

Author

sundance_19

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