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Hostile Mob Spawns Seem Much Higher Than Normal

After the version update, I have noticed that the hostile mob count seems to be a lot higher than it was previously. For normal hostile mobs, this isn’t a huge issue, but in certain places that have limited spawn conditions, the mob count can get excessive to a point where it becomes unenjoyable to explore and traverse an area.

Two major examples of this are the blighted badlands and aether dimension— blighted badlands seems to have had heightened wraith and phantom spawns to the point where you can get swarmed by both mobs easily, and aether hostiles (swets, cockatrices, zephyrs) spawn in mass groups, leading to an overall unenjoyment when traversing the dimension, if not getting thrown off by a swet or zephyr tornado first.

This issue seems to extend to realms as well, as spawn rates within realms are also as high as the open world spawns. This has made some builders loathe building in their aether biome due to the massive amount of swets and zephyrs that interfere with them— the same could also be said for overworld realm building as well, to a lesser degree.

I’m unsure if there is meant to be a hostile mob cap on the server, but it does feel like something got a bit unbalanced with the last major update and it’s making some areas of the game brutal to explore or build in. Even if the specific mob spawns were reduced, like the aether spawns mentioned above, it would greatly improve the gameplay experience players will have there.

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