Marauder/blight boss challenges
Im not saying this needs to be immediate. Im just saying that at some point, maybe when theres more bosses, there could be challenges. lemme explain. most of you probably know the term high risk high reward. this is basically that. you talk to an npc at spawn or theres a task board or something, and you can accept challenges (which rotate on a 3-6day basis) and you kill blight bosses to get extra money or possibly have a higher chance for crates. then if you select a challenge, for example not using a specific item, it will be locked (possibly using item cooldowns in version 1.21.4) and will be locked until you either die, leave with /hub or win the fight
i personally love doing challenges and do stuff like this all the time, its just i dont get extra loot for it. i dunno what do yous think
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Comments7
024Polar_Bear [Join ORE In Bio]
Feb 22, 2025
Please just do it like badger menu rework, feel like that’d be easier but I could be wrong
time_sink
Feb 19, 2025
i just had an idea to add onto it(this idea would be tougher to make), challenges for climbing the spire, so like “no slowfall“ or “no spear“, and maybe even a “kill all mobs“
jaybro1928
Feb 17, 2025
Possible example of a hard challenge
jaybro1928
Feb 17, 2025
Example of a challenge
astrobolt7281
Feb 17, 2025
I think a challenge/quest system in general would be cool. We had something with that with the old badger quests, but because of the way those were done they were just grindy and annoying
jaybro1928
Feb 17, 2025
yeah challenges are a cool thing but not having them necessary is pretty important its just an extra thing on top
jaybro1928
Feb 16, 2025
maybe this could be the gui for it or something