CODE:
Mini bosses are my favorite thing that came with the new event system, but they need a bit of polishing. First of all, I wish these worked differently. I believe that the cooldown after killing the boss should not only affect the structure from which we defeated him, but also all others, because in the case of the holiday event, farming Krampus far outweighed other methods of gaining exp. In order for it not to be too big of a nerf, I suggest that the boss fight be longer and more difficult, containing a lot of unique mechanics, but the miniboss itself would reward us with a lot of exp and unique items. Mini bosses should also be defeatable solo, but with the option to fight him in a party just like with blighted bosses. When fighting in a party, the miniboss would have more hp and would reward all players with the same amount of exp (maybe slightly more than when fighting solo so that players would be more willing to use the party mechanics)
Please authenticate to join the conversation.
Read
Feature Request
About 1 year ago
Linear
Get notified by email when there are changes.
Read
Feature Request
About 1 year ago
Linear
Get notified by email when there are changes.